![]() Everything was just loud, all the time.Īfter the “Namine” track, which I tend to skip if only because I’ve never liked the character, there’s the four-movement suite for the series’ main characters: Sora, Kairi, and Riku. There was no subtlety to the arrangement, no dynamic variation. “Hand in Hand” is an impressive piece with a familiar melody, but I felt that it had, perhaps, too much power behind it. If you can even acknowledge the distinct melodies for the next six tracks, then you’re a bigger Kingdom Hearts fan than I. In the opening, we get a minimalist arrangement, and at the ending, we get the “Concert Paraphrase,” which is another way of saying “super-hard in-your-face piano.” I prefer the latter arrangement.Ī pleasant surprise is to be found in “Traverse Town.” Everyone’s least favorite, over-played song from the original Kingdom Hearts actually sounds fresh and enjoyable in this simple piano solo arrangement. ![]() “Dearly Beloved,” an obvious choice for a piano collection, acts as bookends for the album. But despite their technical difficulty, I feel that this album is completely lacking what makes Kingdom Hearts music so great. You definitely need to be a trained concert pianist to take on most of these pieces. ![]() Many of the arrangements are grand and bombastic certainly too difficult for any hobby-level pianist to perform. The arrangements are decent, and the performers do a remarkable job. Seriously, take a look at this tracklist, and ask yourself: where is Destati? Where is Deep Dive? Where are all of the awesome battle themes Shimomura wrote for this series? Why is the album primarily a character theme album?ĭon’t get me wrong. Then, not long after the announcement, the tracklist was announced, alongside some short audio samples on the album’s official page. When word got out that a Kingdom Hearts piano CD was coming, I was on cloud nine. It happens so rarely, that I cannot help but get excited. Kingdom Hearts 1 features some of the best Keyblades in the series, but some are better than others.It’s been awhile since Square Enix released a piano solo CD for something other than Final Fantasy. Watching as the Keyblade morphs into an entirely new weapon is a wonder to behold, but it's nice to look back at the weapon's origins. While it remains a great means of close-quarter combat, it can also be transformed into a variety of different things. Kingdom Hearts 3 changed how the Keyblade can be used. Now, it can be used for pretty much anything he wants. In the first game, Sora could use the Keyblade to perform a variety of impressive moves, and also, to summon forth a collection of powerful beings. Updated November 28, 2022, by Justin Flynn: The Keyblade has always been a bafflingly powerful weapon, and it seems to only be getting better with each entry in the Kingdom Hearts series. While the first game in the series had fewer weapon options than subsequent titles, some still proved to be immensely powerful. Each one, gained at various points in Kingdom Hearts, comes with its own set of strengths and weaknesses. Sora's weapon of choice, the Keyblade, comes in a variety of forms depending on the equipped keychain. RELATED: Kingdom Hearts: Best Abilities To Use (& How To Get Them) Sora, Donald, Goofy, and their various Disney companions battle the forces of darkness with a slew of powerful skills and stylish combos. Being an action-based game, however, one of its strongest points is naturally its hack-and-slash style combat.
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